World Library  
Flag as Inappropriate
Email this Article

Paradox of fiction

Article Id: WHEBN0036266017
Reproduction Date:

Title: Paradox of fiction  
Author: World Heritage Encyclopedia
Language: English
Subject: Aesthetic emotions, Paradox of nihilism, Buridan's bridge, When a white horse is not a horse, Ontology
Collection:
Publisher: World Heritage Encyclopedia
Publication
Date:
 

Paradox of fiction

The paradox of fiction asks why do we experience strong emotions when, for example, we are watching Hamlet on stage while at the same time knowing that it is not really Hamlet but merely an actor.

The paradox of fiction is a philosophical problem about how people can experience strong emotions from purely fictional things, such as art, literature and imagination. The paradox draws attention to an everyday issue of how people are moved by things which, in many ways, do not really exist. Although, the ontology of fictional things in general has been discussed in philosophy since Plato,[1] it was first suggested by Colin Radford and Michael Weston in 1975.[2] After Radford & Weston's original paper they and others have continued the discussion giving the problem both slightly differing formulations as well as different solutions. The basic paradox, which is largely accepted by all is:[1]

  1. Most people have emotional responses to characters, objects, events etc. which they know to be fictitious.
  2. On the other hand, in order for us to be emotionally moved, we must believe that these characters, objects, or events, truly exist.
  3. But no person who takes characters or events to be fictional at the same time believes that they are real.

The paradox is that all three premises cannot seem to be true at the same time. If points 1 and 2 are taken to be true, it would seem that either point 3 must be false, or we have reached a contradiction. On the other hand, if we assume points 1 and 3 to be true, then 2 must be false. Or if we assume that 2 and 3 are true, we need to reject point 1.

Proposed solutions

The various proposed solutions to the paradox can be divided into three basic groups:[3][1]

  • The pretend or the simulation theories, proposed for example by Kendall Walton.
The pretend theories deny premise 1 and argue that with fiction we do not experience "real" emotions but rather something less intense. For example, when watching a horror movie where the monster makes an attack towards the viewer (towards the camera), the viewer can be startled but does not truly fear for his or her life.
The thought theories deny premise 2 and claim that we can have genuine emotions from things even if we do not believe them to exist.
  • The illusion or realist theories, for example from Alan Paskow.
The illusion theories deny premise 3 and claim that, in a way, the fictional characters are real. They suggest that Samuel Taylor Coleridge was right saying that fiction involves a "willing suspension of disbelief", i.e. believing in the fiction while engaging with it.

See also

References

  1. ^ a b c Paskow, Alan (2004). The Paradoxes of Art : A phenomenological investigation. Cambridge: Cambridge University Press.  
  2. ^ Radford, Colin; Weston, Michael (1975). "How can we be moved by the fate of Anna Karenina?". Proceedings of the Aristotelian Society, Supplementary Volumes 49: 67–93. 
  3. ^ Schneider, Steven. "The Paradox of Fiction". Internet Encyclopedia of Philosophy. Retrieved 27 June 2012. 
This article was sourced from Creative Commons Attribution-ShareAlike License; additional terms may apply. World Heritage Encyclopedia content is assembled from numerous content providers, Open Access Publishing, and in compliance with The Fair Access to Science and Technology Research Act (FASTR), Wikimedia Foundation, Inc., Public Library of Science, The Encyclopedia of Life, Open Book Publishers (OBP), PubMed, U.S. National Library of Medicine, National Center for Biotechnology Information, U.S. National Library of Medicine, National Institutes of Health (NIH), U.S. Department of Health & Human Services, and USA.gov, which sources content from all federal, state, local, tribal, and territorial government publication portals (.gov, .mil, .edu). Funding for USA.gov and content contributors is made possible from the U.S. Congress, E-Government Act of 2002.
 
Crowd sourced content that is contributed to World Heritage Encyclopedia is peer reviewed and edited by our editorial staff to ensure quality scholarly research articles.
 
By using this site, you agree to the Terms of Use and Privacy Policy. World Heritage Encyclopedia™ is a registered trademark of the World Public Library Association, a non-profit organization.
 


Copyright © World Library Foundation. All rights reserved. eBooks from Project Gutenberg are sponsored by the World Library Foundation,
a 501c(4) Member's Support Non-Profit Organization, and is NOT affiliated with any governmental agency or department.